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Devlog
Documentation + User Guide
October 17, 2021
by
perfectcatto
Concept and Vision: General: The final game lines up pretty closely with the concept document. There's really not any serious changes, so this section is just to compare how things turned out rather t...
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Updates/plans after testing session
October 10, 2021
by
perfectcatto
Feedback from testing session/main notes: Volume (music) is a bit loud change die check to <=0 --DONE bat debuff back up/stop the reset --DONE backpack full popup --DONE controls + help menus seperate...
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HOME Feedback Survey
October 05, 2021
by
perfectcatto
-- SURVEY LINK -- Concept statement: HOME is a 2D RPG where you play as a young child protecting their home. Defeat monsters in the dark forest, or go HOME where you are safe. The combat provides quic...
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Sound/Visual effects/UI/Polish
October 03, 2021
by
perfectcatto
Basic interactions: The controls so far are: WASD for 8 way movement Left click for sword attack (subject to change) and to interact with buttons Right click for ranged attack Space to pick up items /...
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Upgrade mechanics
September 26, 2021
by
perfectcatto
Basic interactions: The controls so far are: WASD for 8 way movement Left click for sword attack (subject to change) and to interact with buttons Right click for ranged attack Space to pick up items /...
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Player Interaction
September 19, 2021
by
perfectcatto
Basic interactions: The controls so far are: WASD for 8 way movement Left click for sword attack (subject to change) and to interact with buttons Right click for ranged attack Space to pick up items A...
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Player Movement
September 09, 2021
by
perfectcatto
Basic movement: Controls are: WASD for basic 8 way movement. Left click to attack enemies when in range. The movement uploaded is pretty much the final product. The speed is a good speed, the animatio...
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Progress update 4/9
September 04, 2021
by
perfectcatto
Made a collider trigger for the sword's hitbox that stays in front of the player, and added a blood particle effect to play when an enemy dies...
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Progress update 2/9
September 02, 2021
by
perfectcatto
Testing the player movement The idea behind the player sprite is it's a kid playing with stuff around the house, for example a foam diamond sword from his minecraft collection, his green schoolbag and...
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HOME Concept Devlog
August 26, 2021
by
perfectcatto
HOME Concept statement: HOME is a 2D RPG where you play as a young child protecting their home. Defeat monsters in the dark forest, or go HOME where you are safe. The combat provides quick, captivatin...
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