Updates/plans after testing session


Feedback from testing session/main notes:

  • Volume (music) is a bit loud
  • change die check to <=0 --DONE 
  • bat debuff back up/stop the reset --DONE
  • backpack full popup --DONE
  • controls + help menus seperate -- DONE
  • 'goal' description in the help menu
  • house sprite  - drawn ! but not added
  • (potentially) sell items 1 at a time
  • FOREST SPRITE for the home --WIP - this works from home but not from forest yet
  • edge of screen in home not lining up with camera bounds --DONE
  • [space] after upgrade details -- DONE
  • music starts late at home- swap to a single do not destroy audiosource and maybe add crossfade


There are some other suggestions that I am still considering: 

  • item sell popup screen/confirm screen + potentially using materials to build
  • Make health regenerate slowly in bush
  • Maybe change attack key -- ?

I dont think I will change the attack key, instead I will explain in the controls menu how attacking with the sword works



Checklist update: 

TODO:

  • tiny issue with menu screen bounds
  • UI polish (pick up text stacking? maybe)
  • probably hook up the bushes/chests number to a random number generator/upgrade

Finished:

  • A few other sound effects need to be added, for player hurt/enemy die/buy upgrade etc. 
  • Make bats obscure vision
  • Make shadowmen stop moving if you pause


Implementation: 

I plan to implement most of the above changes before the game is due. The only one I have doubts on is using materials to build. I like the idea but I am not 100% sure how to implement it. If I have time after everything else I may add it.


Most of the above fixes are small issues, such as the camera bounds collider not being the same size as the tilemap collider, and an issue with the death 'check' on the player that allowed them to live with -1 health if they got hit twice in the one frame. 

I spent some time drawing a sprite for the house (finally! house!) 

 

wow he's tiny! tiny house

And also created a path leading back and forth from the forest/home. This has a simple trigger collider that switches scenes if the player touches it.


 i promise i'll write a better devlog for the next one im just genuinely not making many major changes

Files

Build16.zip 20 MB
Oct 10, 2021

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